The Animation Project's (TAP) mission is to nurture the social, emotional and cognitive growth of at-risk teenagers, using digital art technology as a therapeutic medium and a workforce development tool. TAP uses digital art technology as a tool to change the lives of youth. We capitalize on teenagers' natural interest in new media to engage them in group therapy sessions, cultivating self expression, improving self esteem, enhancing social and emotional coping skills, while simultaneously fostering the development of practical computer competencies that transfer to many career and education paths. To see more TAP films, you can subscribe to their YouTube channel at https://www.youtube.com/user/theanimationproject/featured.
"COMPUTE OR NOT TO COMPUTE"-- An Enquiry into the Relevance of the Digital Culture to Contemporary Art Therapy Practice in the Digital Age. This short film was made by Rowena Keaveny as part of her Master's in Art Therapy Thesis using found footage on Youtube and features interviews with art therapist's Olena Darewych (PhD, RP, RCAT. Assistant Professor, Spiritual care & Psychotherapy, Wilfred Laurier, University & Past President CATA) Canada & Michelle Woods (Mclin Res; MA; PG Dip; BA (Hons) Principal Lecturer University of Roehampton, London, England.
Project Spectrum -- the Google Sketch-Up Program and Autism. Although this film is from 2007, it is forms the basis for understanding how digital technology can support self-expression with people with autism. You can find similar films on this program throughout YouTube and on Google's Sketch-Up website.
Expressive Remix Workshop-- This tutorial explains how to mix a traditional arts and crafts activity with digital technology. The final product can be used as an expressive twist to narrative work or storytelling with students or clients.
New to Virtual Reality? Where have you been all these years? It actually started in the 1960s, but here is a short film on VR to help you catch up on what you missed.